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Rules
Jan 6, 2004 15:54:27 GMT -5
Post by Ultimate Commando on Jan 6, 2004 15:54:27 GMT -5
U get to choose your race and class you can be Hero, Evil, Mercenary, or Wumbo (these r called attributes)
Elves: Archers, warriors, spies, assassins Men: Archers, soldiers, scouts, thieves Dwarves: Warriors, blacksmiths, miners, defenders Wizards: Balck mage, white mage, spirit mage, sage
Archers use bows, warriors and soldiers swords, all wizards staffs, scouts spies and thieves all use knives, blacksmiths hammers, miners pickaxes, defenders axes
Fill out the following form to send it in to me so i can post it on the profiles board. U cant do nething without a profile!
UserName: Character Name: Attribute: Race: Class: Hp/Mp (have to add up to 80): Army that you want to join: If you want to start your own army put your name and description here:
The Armys r fighting to gain control of the land. u learn abilities from weapons. When you level up with a weapon that teaches something equipped you master the ability and can use it with other weapons. YOU CANNOT CHANGE CLASSES OR RACES AT ANY TIME!
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Rules
Jan 6, 2004 15:57:03 GMT -5
Post by Ultimate Commando on Jan 6, 2004 15:57:03 GMT -5
MONEY:
the currency is gold. you start out with 7500 and get 1000 a day. when you defeat another army you get 1500 gold, but if u lose you dont lose any gold. You can buy weapons and upgrades with gold. if you get a weapon and you increase its attack by 5, when u buy a new weapons the +5 transfers
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Rules
Jan 6, 2004 15:58:53 GMT -5
Post by Ultimate Commando on Jan 6, 2004 15:58:53 GMT -5
EXPERIENCE AND LEVELING UP:
you get 50 exp for winning and 10 for losing. for every level higher than your opponent you are you get 5 less exp. If u beat a person higher level than u you get +5 exp for every level he os higher.
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Rules
Jan 6, 2004 16:05:52 GMT -5
Post by Ultimate Commando on Jan 6, 2004 16:05:52 GMT -5
ATTACKING:
when you get in a fight with another army, you have to battle. if you attack from the front it has a 50%chance of hitting, the side is 70% and the back is 80%. Lets say you attack someone with a 50% chance of hitting. if the last number of the time of your post is 5 or higher, u miss. Get it? Good. You can move the amount of squares that is equal to your move rating. your range is how far away your weapon can attack from. the amoount of damage you do is equal to 1/4 your total attack (rounded to the nearest whole number) +5 you cant get an attack higher than 40 until later in the game. then you subtract your enemys defense divided by 4 (rounded to the nearest whole number) and thats the amount of damage you do.
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Rules
Jan 6, 2004 16:08:50 GMT -5
Post by Ultimate Commando on Jan 6, 2004 16:08:50 GMT -5
STAT INCREASES
when you level up your Hp/Mp goes up 10, your attack, defense, magic power and magic resistence go up by 7. your stats r equal to all your weapons and armors stats plus your stats. You can equip 1 weapon, 1 armor, and 3 accessories (like gauntlets, hats, or boots). Magic power and resistance work the same way as your attack and defense
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Rules
Jan 6, 2004 16:42:55 GMT -5
Post by Ultimate Commando on Jan 6, 2004 16:42:55 GMT -5
The shop owners get to decide the prices but they cant be too cheap. I'll let you know if something is too cheap. Me and ReVampire own the evil armory and death forge. it costs 2000 to buy a shop, and you get 40% of the money from the stuff you sell
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Rules
Jan 6, 2004 16:44:45 GMT -5
Post by Ultimate Commando on Jan 6, 2004 16:44:45 GMT -5
in your signature you must put your stats, gold, level, race, and class. exp. is reccomended unless you have an extraordinary memory
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Rules
Jan 6, 2004 16:52:24 GMT -5
Post by Ultimate Commando on Jan 6, 2004 16:52:24 GMT -5
move starts at 4 and can go up to 6, u can increase move at the forges, range starts at 1 for most weapons, but bows are 4.
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Rules
Jan 6, 2004 17:01:42 GMT -5
Post by NaJysbuna on Jan 6, 2004 17:01:42 GMT -5
range will be expensive with no limit
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Rules
Jan 6, 2004 19:15:47 GMT -5
Post by foogoomagoo on Jan 6, 2004 19:15:47 GMT -5
another rule is NO SWEARING OTHERWISE REVAMP KNOWS WHAT WILL HAPPEN!!!
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Rules
Jan 6, 2004 19:17:13 GMT -5
Post by NaJysbuna on Jan 6, 2004 19:17:13 GMT -5
yes, i do,
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Rules
Jan 7, 2004 6:00:03 GMT -5
Post by foogoomagoo on Jan 7, 2004 6:00:03 GMT -5
sorry. i thought this was going to be an rpg that was for us only and not for alot of people that we don't know
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Rules
Jan 7, 2004 7:08:46 GMT -5
Post by NaJysbuna on Jan 7, 2004 7:08:46 GMT -5
nope, this will be an rpg for hundreds of people i know on the internet, but they don't know much about me, and thank u for modding my post as well to keep my identity concealed
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Rules
Jan 7, 2004 16:33:27 GMT -5
Post by foogoomagoo on Jan 7, 2004 16:33:27 GMT -5
no prob
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Rules
Jan 7, 2004 17:44:31 GMT -5
Post by Ultimate Commando on Jan 7, 2004 17:44:31 GMT -5
STATUS PROBLEMS:
poison: you lose i Hp per turn for 5 turns Slow: your move is reduced by one stop: you stop moving for one turn confuse: have a 50% chance of attacking yourself for 3 turns
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